Where I came from, how I work, and what I am paying attention to right now.
Hi there! I’m Gabriel!
I’m a product designer who works across UX, UI, and digital products. I care about understanding where experiences become difficult, finding the friction, and designing clearer ways forward.
My work spans product design, fintech, websites, and digital experiences — with a growing interest in how AI is changing the way products are designed and built.
Outside of work, I spend a lot of time exploring interfaces, reading about design, experimenting with new tools, and building small ideas of my own.
I work across the product experience — from figuring out the problem to designing the interface and building the final experience.
Research, flows, wireframes, prototypes, and interfaces built around real product problems.
Designing clear, responsive websites that balance content, usability, and visual direction.
Turning designs into functional digital experiences using modern web tools and front-end technologies.
I came into product design through the conversion side — building the funnels and payment flows people actually drop out of. That is still how I read a product: find the step where people quit, then design until they don’t.
Exploring how AI can change the way designers research, think, create, and build.
Studying how less can communicate more through hierarchy, spacing, typography, and interaction.
Exploring how thoughtful systems make products more consistent, scalable, and easier to evolve.
Experimenting with layouts, motion, typography, and interactions for the web.
Finding repetitive work worth automating and building simpler workflows around it.
Collecting ideas from books, essays, and conversations that influence how I approach design.
Good design isn’t just about how something looks. It’s about how clearly it works, how easily it can evolve, and whether it actually helps someone get where they need to go.
Make complex products easier to understand, navigate, and use.
Every interaction should have a reason to exist, not just a place in the interface.
Sweat the details — typography, spacing, motion, states, and everything users feel along the way.
A few books that have shaped how I think about design, creativity, and making things.